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Dimensionality of visual complexity in computer graphics scenes
Proc. SPIE, Vol. 6806, 68060E (2008);
doi:10.1117/12.767029
Online Publication Date: 13 February 2008
Conference Date: Monday 28 January 2008
Conference Location: San Jose, CA, USA
Conference Title: Human Vision and Electronic Imaging XIII
Conference Chairs: Bernice E. Rogowitz, Thrasyvoulos N. Pappas
Howdo human observers perceive visual complexity in images? This problemis especially relevant for computer graphics, where a better understandingof visual complexity can aid in the development of moreadvanced rendering algorithms. In this paper, we describe a studyof the dimensionality of visual complexity in computer graphics scenes.We conducted an experiment where subjects judged the relative complexityof 21 high-resolution scenes, rendered with photorealistic methods. Scenes weregathered from web archives and varied in theme, number andlayout of objects, material properties, and lighting. We analyzed thesubject responses using multidimensional scaling of pooled subject responses. Thisanalysis embedded the stimulus images in a two-dimensional space, withaxes that roughly corresponded to "numerosity" and "material / lightingcomplexity". In a follow-up analysis, we derived a one-dimensional complexityordering of the stimulus images. We compared this ordering withseveral computable complexity metrics, such as scene polygon count andJPEG compression size, and did not find them to bevery correlated. Understanding the differences between these measures can leadto the design of more efficient rendering algorithms in computergraphics.