Agent-based multi-platform control, collaboration, and target hand-off
Deploying a world wide force that is strategically responsive and dominant at every point on the spectrum of conflict involves the cooperative system development and use of advanced technologies that ...
Collaborative multi-target tracking using networked micro-robotic vehicles
This paper presents a collaborative target tracking framework, in which distributed mechanisms are developed for tracking multiple mobile targets using a team of networked micro robotic vehicles. Appl...
Formation control in multi-player pursuit evasion game with superior evaders
Proc. SPIE, Vol. 6578, 657811 (2007);
doi:10.1117/12.723300
Online Publication Date: 1 May 2007
Conference Date: Monday 9 April 2007
Conference Location: Orlando, FL, USA
Conference Title: Defense Transformation and Net-Centric Systems 2007
Conference Chairs: Raja Suresh
Inthis paper, we consider a multi-pursuer multi-evader pursuit evasion gamewhere some evaders' maximal speeds are higher than those ofall pursuers. In multi-player pursuit evasion game, hierarchical framework isapplied widely in order to decompose the original complicated multi-playergame into multiple small scale games, i.e. one-pursuer one-evader gamesand multi-pursuer single-evader games. The latter is especially required forsuperior evaders. Although usually only suboptimal results are obtained, theresulted decentralized approaches are favored by researchers from the pointview of communication aspect for practical applications. Based on ourprevious work, for a multi-pursuer single-superior- evader game on aplane, we first study the number of pursuers which necessitatesthe capture. Regarding each player as a mass point, amoving planar coordinate system is fixed on the evader. Thenformation control is used for pursuers in their pursuit strategiesderiving to 1) avoid collision between pursuers; 2) reduce thedistance between each pursuer and the evader over the evolutionof game; 3) keep the pursuers' angular distribution around theevader invariant during the pursuit process and enclose the superiorevader within the union of each pursuer's capture domain atthe end of game. The validity of our method isillustrated by two simulation examples.